Character Design for Comics, Part 2

So in yesterday’s post I talked about what I feel like makes bad character design for comics.

To be fair, creating unique designs for characters is hard, especially in comics. It’s too easy to fall into formulas and make your characters suffer Same Face Syndrome, or its cancerous cousin, Same Body Syndrome. (Don’t know what I’m talking about? You should have been here yesterday.)

So then, what DOES make a good character design?

This is a hard question to answer. It’s even talked about in one of my favorite episodes of the Chris Oatley ArtCast podcast, when he interviews character designer Brett 2D Bean.

It’s not an easy question to answer, even if you’ve been making comics and animated works for YEARS. What makes great characters tends to vary from artist to artist.

However, I try my best to keep these points in mind. Good character designs in comics (to me)…

  • express the full range of human emotions,
  • are visually individual from each other, and
  • embody necessary elements in your story.

Let’s take a look at some of my own character designs.

nada character design sheet sketches
Character sheet for Nada.

Nada is a character I created for a work-in-progress, where she and several children are trying to escape a haunted house. Nada loves the wilderness, exploring, and practicing her survivalist skills. So in her design, I gave her sturdy hiking boots and a pair of pants that wouldn’t snag on anything from long sleeves, but still protect her legs from ticks and burrs. She’s still feminine in that she keeps her hair long, but she’s low maintenance and would rather keep her tangle of hair pulled back.

Let’s look at another story, which has the working title The Hoard.

claire the zombie hunter lady
Claire.

Claire is a tough cookie. She’s also sharp and abrasive, which is why I drew her with sharper angles, especially in her face. She’s also muscular, having fought against the zombie hoard for a few years. Her clothes fit her snugly – she has no time for loose things to snag onto obstacles. She needs to do her thing quickly and get it done.

Let’s compare her to Tracy.

tracy character design sheet of sketches
Tracy’s character sheet.

Tracy has softer edges and curves, including a round face. That’s because she’s much more innocent and timid than Claire is. Compared to Claire’s hardness, Tracy is squishy. She also has more introverted body language – she keeps her arms in and her mouth shut. Compared to Claire’s open and fierce body language, Tracy is quiet. She compliments Claire nicely for the story.

Ok, so what about in something like Validation?

Let’s look at the progression of Ally.

validation ally art progression comparison
Ally in the first strip, compared to strip #151.

This isn’t just a comparison to see how my art improved over time. There’s some subtlety going on in Ally’s design.

When she first appears, her hair is much straighter, she’s quiet in her demeanor, and she keeps to herself for the most part.

As time goes on, she gets more outgoing, more outspoken, and that gets reflected in her appearance. Her hair is much looser and wilder, and she’s not afraid to wear a shirt that says “Boss.”

We can also see a change in Roxie, especially in one particular arc.

validation roxie character progression
It’s almost like Roxie is two different people.

Roxie is a punk. She is loud, she is funny, she is energy personified. Even her hair is electric!

However, in a rather dramatic story arc, she hits a slump. She retreats inward and loses a little of her spark. Usually, her mohawk has vibrant color, but in her slump, her hair is apathetically white and lifelessly blank. Her hair is limp, her energy just sucked out of her. And instead of standing straight and proud and emphatic, she slumps over, drawing herself in, away from the world.

Thankfully the downturn doesn’t last long, but it’s still dramatic enough that her appearance changes to match her character.

There are even more character designs I want to show and discuss, but that will have to wait for tomorrow – I don’t want this post to get too long!

Thanks for reading and I’ll see you soon.

Character Design for Comics, Part 1

alien character design sketches concepts
Sketches of an alien race, the Uthers (Click to enlarge).

“Character Design” is generally something you hear more in the animation industry than the comics industry. However, the two industries often overlap, especially whether you talk about camera angles, lighting and moods, or, in today’s post, character design.

Character design is especially important in comics. You need characters that…

  • express the full range of human emotions,
  • are visually individual from each other, and
  • embody necessary elements in your story.

On top of all of this, the character design should be simple enough that you can draw it repeatedly and NOT want to stab your eyes out with a mechanical pencil.

So before I show my own character designs and what elements I think work, I’m going to show some things that…don’t.

While there are no hard and steady rules for character design, I have this one personal rule of my own. It’s the only one I need, but it’s no less important.

If it makes a gorgeous illustration, it’s a terrible choice for a comics character design.

This is something mentioned briefly in an Aaron Diaz blog post about costumes in character design, under a section called “Simplicity.” He says…

Above all else, keep it simple.  Comic characters are not pin-ups or other illustrations; you have to draw them over and over again, from various angles.  If you pile on too much detail, you’ll wear yourself out slogging through all the bits every time you have to draw them.

Let’s look at an example…

final fantasy belt dress lulu
THE BELTS.

THAT is a beautiful illustration. It would be a total pain in the ass to draw repeatedly for a comics story.

Now, I know what you’re thinking: A Bride’s Story.

a bride's story manga
A scene from A Bride’s Story (Click to enlarge)

Yes, it is insanely detailed and gorgeous. The artist also has assistants to help her meet her deadlines.

Most comics artists I know don’t have the luxury of an assistant to help them make art. They are, 99% of the time, making everything on their own.

To that end, I still stand by my personal rule.

If it makes a gorgeous illustration, it’s a terrible choice for a comics character design.

Remember that simplicity is key.

So, what else doesn’t work?

Same Face Syndrome.

disney frozen same face syndrome character design
The most notorious example of “Same Face Syndrome” to appear in recent years. (Click to enlarge)

Same Face Syndrome is when you use the same face in your character design. The most cancerous of Same Face Syndrome symptoms spread into the physique, when you draw all of your characters with the same general body shape.

I used to suffer from this HARD when I started out. It’s a common mistake because Same Face Syndrome is so formulaic, and formulas help make new work faster…even if it’s not necessarily better.

The thing about character design is it should not be formulaic. Your characters should not fit a mold.

They should be individuals, with their own physiques and faces and personalities.

Each character you draw is their own person. They should serve a unique but specific purpose in your story. That’s why you draw them into your comics, after all.

Have you noticed any Same Face Syndrome elsewhere? Have any tips for character designs? Leave them in the comments!

Thank you for reading and I’ll see you tomorrow, when I show some of my own character designs and the creative decisions behind their looks.

Lessons Learned from a KickStarter Project

seeing him webcomic logo work in progress
Click to enlarge.

My sister Kia and I were running a KickStarter to help fund the beginning of our new webcomic, Seeing Him.

AND…

It did not meet the goal.

To be honest, Kia and I weren’t really sure whether this project would get funded or not. We were hoping for the best, whatever the best may be.

Now that the KickStarter is over, I think, for now, it DID turned out for the best.

I am sad our comic cannot be made right away.

However, we did learn the following things from this KickStarter:

  • People WANT to support indie comic creators (we did, after all, raise a little over $500. We didn’t get any of that money because KickStarter is an all-or-nothing fundraising system, but people were still willing to contribute money towards our project!)
  • People WANT to see more positive trans representation, especially for trans men.
  • People are more altruistic than we are lead to believe.
  • And digital rewards are way more popular than I thought they would be.

Kia and I are going to take these lessons in and plan our next move.

We are hoping to fund raise for the project again sometime after New Years, and perhaps…

  • Lower the asking goal.
  • Offer more/only digital rewards (so we don’t spend our funds on making rewards for the backers, therefore justifying our lower goal amount and getting the comic made faster and sooner)
  • Offer more ways backers can be included into the comic, because MY GOODNESS during the campaign the $100 reward to be drawn as a recurring character got sold out FAST.

As soon as Kia and I have a plan, I will let you fabulous readers know so we can try again and, hopefully, succeed.

Thank you to everyone who shared Seeing Him on Facebook, Twitter, Tumblr, and elsewhere on the internet.

Thank you to Pink Dollar Comics and Women Write About Comics who wrote about the KickStarter project as it was going.

Thank you to all of the backers who contributed (sorry we didn’t make the goal).

And a very special thank you to my friends and family who were eager and supportive for our project. You know who you are.

Again, stay tuned for further developments for Seeing Him!

Thank you for reading (and for all of your support), and I will see you tomorrow.

Why I Make Diverse Comics

validation promo image

There’s been some… “intense discussions” online about “including” women, people of color, and other minorities in fiction.

These discussions include articles all over the internet, Twitter hashtags, and a good chunk of GamerGate.

The discussions I have witnessed seem to boil down to “We need more diverse books” vs “writing about minorities is hard and uninteresting, so let’s stick with something comfortable.”

Here’s what I have to say about it.

Saying that writing stories with minorities in them – much less as lead characters – is “hard,” shows a tremendous lack of imagination and empathy. Even, I daresay, an unwillingness to try and empathize with them.

Now, you’re probably thinking, “But I’m not a black woman/asian person/lesbian/gay man/blind person/ etc. and I don’t want to write something and risk offending them by saying something wrong.”

And that’s a fair enough concern. Everyone’s experience is different. My view on life as a poor white genderqueer person sexually attracted to dudes is very different from, say, a black lesbian woman, or a wealthy white heterosexual man, or…you get the idea.

Should that deter us from trying to understand the point of view we want to write, that is outside of our realm of experience? No.

If anything, it should encourage us.

Part of the fun and challenge of writing any character (that is not a white man) is that you can talk to people of that demographic, and learn about them. And you take what you learned and make stories with that knowledge.

Even if you don’t do the research, you’re still a step ahead of those who won’t even write these types of characters. Just the act of writing characters outside of your experience is rebellious and rewarding.

validation mr dino print

Here’s the thing: I love the comics I make. The main characters I draw include a young trans girl, a genderqueer elf policeman, and most recently, a young, black, goth punk woman.

charlie and clow main character
Her name is Charlie and I love her.

Am I any of those? No.

Do I make stories starring these characters? Yep.

I write and illustrate these stories because I want to understand my characters. Making these stories helps me explore their world, what they experience, and how they feel about their experiences, because I don’t get that easily outside of fiction.

I do my best to research as much as I can. If I get something wrong, that’s ok – I learn something new everyday. And if I get to learn about people outside of my experience, that’s awesome!

In making these stories to seek understanding, it helps me become more empathetic to others out in the real world. It helps me understand the lives of others. It makes me want to listen and learn more about them.

Writing these fictions helps me to become more human.

That’s why I love making diverse comics, and why I believe we need more diverse media.

For those of you who want to stick to writing about white dudes, that’s ok. Just be warned that

1. There are already plenty of stories about white heterosexual men, because

2. mass media tries to make characters generic enough that the audience can empathize with them immediately and have traits that are desirable. So they make their main characters white men. They figure white men are simple enough and common enough to create that the audience can insert themselves into that character. However,

3. White men become the default main character because they fit mass media formulas so well. And therefore

4. It makes women and PoC main characters hard to empathize with because they are not the default main character and don’t fit the formulas very well.

Hank Green did a really good job of discussing this in regard to Batman. You can watch that video here.

And if you still have reservations about writing or even reading stories with minority characters, please check out this awesome speech by Gene Luen Yang. He made some truly excellent points. (If the video won’t work, here’s a transcript.)

Don’t be afraid to make diverse characters and stories!

If you have any reading suggestions for books starring minority characters, leave them in comments below!

Have any questions? Still have reservations? Voice them in comments, too!

Thanks for reading and I’ll see you on Friday.

How to Take a Day Off

I realized something recently.

I was finishing some comics on Sunday morning, and then I went to a shift at my day job as a Michael’s cashier.

And when I got home, I splurged for myself and knitted and crocheted ALL OF THE THINGS.

crocheted head with cute face
ALL THE THINGS includes this little potato face here. He needs a hat.

The reason?

I needed a little time off to do something for myself.

And then I realized that, as a freelancer, I don’t do that nearly as often as I think I do.

As freelancers, we all need a little time off.

Freelancing is a lot of running around to manage everything, from finances to invoicing to actually making the things you promised to make for that client who forgot to pay you last week and –

It’s chaotic.

Sometimes the chaos is fun, in a “How will I kick Chaos’ ass THIS time” kind of way.

However, it can be really easy to get caught up in the chaos and never take a day off.

On the other hand, it’s easy to take a lot of days off.

Freelancing gives us the ability to set our own schedules, which is both awesome and terrifying.

It’s awesome because if you need to take a day to help mom move a fridge, get a haircut at some random hour of the day, or drive into the city to get a thing, you can totally do that.

But it’s terrifying because it’s easy to fall into one of two extremes: too many days off, or not enough of them.

Too many days off means you’ll be cramming to meet your deadlines, and that can infringe on your ability to meet promises you made to the folks outside of your work. Did you promise your sister you would drive her over to a friend’s house? Well you can’t do it because you have a deadline to meet and you slacked off too much earlier this week.

Too few days off means you’ll start seeing numbers in your sleep, you’ll see everything you do as “work” or “in the way of work,” and your friends and family will be deeply concerned for your health and possibly have the hospital on speed-dial.

So how do you handle this conundrum?

It’s all about balance.

It’s all about knowing when you’ve worked too many days, when you’ve taken off too much time, and knowing how your body and mind acts in those scenarios.

Listen to your body.

Don’t overwork yourself to the point that you get sick. Don’t take off so much time that you start sleeping in for eleven hours and wake up even more tired than you anticipated.

Know the rhythms of your body. Know when it’s tired, when it’s active and driven to get work done.

Make a schedule and stick to it.

If you are the type to make schedules and stick to them (like I am), decide how many days off you need and incorporate it into your flow. I usually do two days off, but they don’t have to be consecutive. Even if it’s mega-crunch time, I make room for one day off, at least.

If you are the type to not make schedules, then figure out the number of days off you would need in a given week/month/quarter and incorporate it into your flow. Do you need two days off in a row? Ok. Or do you need three days off a week? This will depend on your lifestyle and your responsibilities, but always make sure you have time off and that it’s balanced with your work.

And relax.

It will get done.

I know sometimes I tend to overwork myself because I feel a sense of urgency. Like, “If I don’t get this done now, it will never get done!”

That’s bull-crap.

Things will get done. Your project will get finished, and then you will move on to the next one.

Nothing needs to be done “right now.” It just needs done.

How soon, or how late, is up to you.

I’m not telling you to shurk your deadlines.

I’m telling you that if you need to take a breather so you’re not overworked, take that breather.

Take care of yourself first. The rest will follow.

I hope this helped you in some way. Please take good care of yourselves.

So when was your last day off? Did you do anything/nothing/all of the things? Leave a comment!

Thanks for reading, and I’ll see you on Friday.