Ollie the Half-Orc Druid

ollie the half orc druid dungeons and dragons 5th edition character sketch

Ollie (short for Olive) is a half-orc druid I’m currently playing in my D&D 5E group.

And BOY is she a lot of fun to play as.

(Everything she says in the sketches above are things I’ve said in character as her. Like I said, she’s fun).

The thing about Ollie is: she’s wise…but she’s not smart. Her wisdom HAS to be high to be effective as a druid, and it IS high. Currently her wisdom score is at a 16.

Her intelligence is 8.

For the uninitiated, if your skill score is below 10, that means that when you roll a dice to determine how successful you are, you have to subtract a number from what you rolled. If your skill score is ABOVE 10, you add a number to what you rolled.

So any intelligence-based check Ollie makes, I have to subtract 1 from what I roll. Any wisdom-based checks I make, I get to add 3 to what I roll.

This not only makes the mechanics of the game more interesting… this also means more fun in my roleplay.

Imagine this scenario: you’re in the woods, and you see a pack of wild dogs running off a cliff. Only, there’s something magical happening: the dogs are floating down, their paws still kicking in the air, and then they touch the ground below, unharmed.

What does Ollie do?

She runs to the top of the cliff and runs off the edge to see if this is an area-of-effect spell.

(I learned the hard way: no. It is NOT an area spell. The dogs were just magical).

But this is the kind of personality Ollie is: she learns from experience, not from books. In fact, if anything, classes put her to sleep.

She is also charismatic as heck. Her Charisma score is at a 16. So that means she’s REALLY good at making friends with people. Her typical greeting anytime she enters a room is, “MY DUDE!”

She calls bullshit when she sees it (hence the “passive aggressive” quote above). And she’s handy to have around to diffuse a tense situation.

More often than not, though, if something gets too tense, and she thinks people are going to make a fatal, terrible decision, she will physically pick them up and carry them out of the room.

(Hey, she’s still a half-orc. Half-orcs are strong, yo).

I hope you enjoyed Ollie as much as I enjoyed sharing her with you. I hope to draw more of her soon!

Thank you for reading.

You. Are. Awesome.

King Luxon IV – A Sketch

king luxon iv original character dungeons and dragons warlock pact with the raven queen

King Luxon IV was a good king. Many in his land would say he was the best leader their kingdom had ever known.

However, one day, King Luxon welcomed a stranger into his palace. This stranger revealed himself to be a vampire – and the vampire killed everyone in the palace.

Almost everyone.

A loyal advisor to the king led Luxon out through the secret tunnels, allowing Luxon to escape. Luxon attempted to return to the palace, but discovered too late that the vampire had taken over the kingdom completely. The vampire’s legion of monsters overran everything in less than a day.

So Luxon wandered through the countryside, lost, confused…and hurt. Until he came to a graveyard. There, he saw her:

The Raven Queen.

The Raven Queen watched over the souls of the living, ensuring that their transition into the afterlife was peaceful. Luxon soon learned that the Raven Queen hated the undead, and those who would raise the undead, as they are a violation of nature.

So Luxon swore his loyalty to the Raven Queen. She gave him the power he sought to fight the undead – and now he fights to reclaim his lost kingdom.

…So this is an original character I cooked up for Dungeons & Dragons.

The origin for the idea of this character is a long story, but it boils down to this: ultimately I asked myself, “What if an actor, who’s known for playing melodramatic characters, created a character of his own for a Dungeons & Dragons campaign?”

I was surprised that Luxon IV came out. Because I normally don’t play dramatic D&D characters. And I ESPECIALLY don’t play magic users.

Luxon is actually the first warlock I’ve designed.

If you’re curious, I’m using the Unearthed Arcana version of Warlock, specifically the pact with The Raven Queen. This particular subclass gives you benefits that the usual Warlock doesn’t get, and acts a bit more like a cleric with a vengeance.

However, unlike cleric, this is a Charisma-based build (because it’s not like we have a lot of charisma-based magic users in D&D, BWAHAHAHA). This makes sense for his power to be based on charisma, given his background.

As far as the sketch? I’ll polish it up a bit more eventually, but I wanted to share it as-is. I’ll post again when I ink (and maybe even color) this bad boy.

Thank you for reading!

You. Are. Awesome.

Xemnas (A Sketch)

Yes, I finally got a copy of Kingdom Hearts 3 and started playing it recently. (Don’t spoil anything! I’m still only one world into the game).

Kingdom Hearts is a game series I have a lot of fondness for in my heart, despite all of its issues. It was the series that convinced my teenage self that video games could be an art form because it prompted SO MANY FEELINGS (instead of just rage and frustration at the mechanics of whatever game I was playing).

This was the series that helped me get through high school. Not just because of its cool game-play or its silly character moments, but also because of the fandom.

Yes, I was one of those fans who giggled at the idea of rearranging Xemnas’ name into “Mansex.” Who loved all the crack comics comparing Saix to a puppy and having Demyx and Roxas use a laser pointer to torture him. I even devoured so many hours of a video series called “The Stupid Files” where a fan with a LOT of time on their hands spliced comedic audio samples over Kingdom Hearts cutscene footage. It was like a precursor to all the abridged anime series’ out now.

But.

Kingdom Hearts as a game series has a LOT of issues. I am not a fan of the fact that the spin-off titles, or “interquels,” change the core mechanics of the gameplay. I did not like the card system of Chain of Memories, but I ESPECIALLY hated the Tetris-inventory mechanics of 358/2 Days. I could not finish either of those games because of those gameplay mechanics.

As a fan of the series, I feel like a lot of those in-between games could have just been made into movies and be JUST as effective. Most fans of Kingdom Hearts I know only ever watch the cutscenes of the side games and play just the anchor games (the anchors being games 1, 2, and now 3).

That’s the thing that being a fan of Kingdom Hearts has taught me: that you don’t have to consume EVERY FACET of a property to be a big dork for the thing.

I will never play the interquel games. At most, I will watch the cutscenes. Heck, you can watch videos on YouTube summarizing the lore of Kingdom Hearts so far and – ta-da – you’re now caught up to the series without having to touch any of the crap side games.

(358/2 Days, why did you have to SUCK?)

That said, I’ve been playing Kingdom Hearts 3 so far – on Proud mode! I haven’t touched a new video game in 13 years and I can play Kingdom Hearts 3 on Proud Mode without dying. That…actually might be more a statement on the game’s difficulty than on my expertise. But that aside…

Playing Kingdom Hearts 3 reminded me why I love this game series in the first place. It’s fun to play (at least the anchor games are). The characters are stilted but they’re still fun. The dialogue is cheesy but it works. And GOOD GOLLY JEEZ, the fact that you can play as a character interacting in Disney worlds is great. I’m looking forward to the Toy Story world the most because those were some of my favorite movies as a kid.

It’s a game series made for people who are young at heart, who need a little light to combat all the cynicism and self-awareness that the video game industry is saturated in. And thank goodness for that.

That’s all I’m going to write for now. I could talk for days about this series.

Thank you for reading.

You. Are. Awesome.

Gods & Spirits: RE-LAUNCHED

On Monday, the initial campaign run for Gods & Spirits: A Sketchbook on KickStarter did NOT meet the goal.

And I know why.

I set the asking goal too high, and I incorporated rewards that should not have been part of the initial asking goal.

So I went back, made some tweaks, and re-launched Gods & Spirits on KickStarter, to take advantage of the demand for the book that WAS STILL THERE.

And within 2 days, WE MADE OUR INITIAL GOAL!

So now Gods & Spirits: A Sketchbook WILL be going to print once the campaign wraps up.

Now the next goal is to raise extra funding to get stickers printed.

There are 3 designs available, plus new reward tiers that include stickers as part of the package.

If you haven’t pledged to the KickStarter yet, I hope you take the time to check out the rewards and claim the one you like.

Thank you if you pledged to this campaign (again) – your support for this project is MARVELOUS!

Broke? Share this campaign with your friends and family searching for unique gift ideas!

That’s all for now. Thank you for your support!

You. Are. Awesome.

Gods & Spirits: A Sketchbook, Now on KickStarter

Gods & Spirits was the theme I did for this year’s Inktober – the artist challenge to make a new ink drawing every day during the month of October.

Last year I had done Inktober, themed with Witches. Once I was done I gathered the sketches into a book (Witches: The Sketchbook), put it up on KickStarter, and it got funded.

This year, after I wrapped up the sketches…

(The above is just a sampling of the sketches done during this year’s Inktober)

…I thought, “Hey! Let’s put THESE sketches into a book, as well.”

And that’s why Gods & Spirits: A Sketchbook is on KickStarter, looking for support.

This will be a SHORT campaign – it ends on November 12th.

However, there are Early Bird Special rewards that are only available until the end of TODAY, November 7. Here’s a link to the campaign to check out the early bird rewards.

I realized upon launching this that I may have put the asking goal too high, especially for a 7-day KickStarter campaign.

I DO hope we make it to the goal! But if we don’t, expect a few modifications to the campaign to lower the asking goal and a relaunch of the campaign shortly after.

Still, I DO hope you back this campaign, because if we make our goal by November 12th, the sooner this book and the rewards can be done for the holidays!

Rewards for this campaign include commissions – HOLY BANANA PANTS there are so many commission slots available!

There’s also copies of the book, prints, and something new I haven’t offered before…STICKERS.

These will be printed through StickerMule and measure roughly 4 inches each, so be sure to make some space on your sticker surface of choice.

If you can give to this campaign, PLEASE do!

If you’re broke, share this campaign with your friends. Every share helps.

Thank you for your support, however you give it!

You. Are. Awesome.