The Freelance Lifestyle – What Jobs to Pursue

Today for The Freelance Lifestyle, I’m going to give an honest take on what kinds of jobs you should pursue – especially if you’re freelancing for the first time.

For the first time freelancer, it can be tempting (or even encouraged) to take the first job that comes your way. For folks like me who have been freelancing for a few years, you get a better sense of what to say “yes” or “no” to.

I hope that in this blog post, you can learn from some mistakes I’ve made, so you can avoid really shifty, shady, or downright nasty clients.

Trust Your Gut.

Your logic brain will tell you to take any job you can get because “it’s money.”

But if there’s something about the potential client that makes you raise eyebrows, pay attention to that.

Pay attention to these signs if you’re unsure about a gig:

  1. Does the client use language that makes your spider sense tingle? For me, that looks like anyone who makes sexist jokes, or talks about Christian topics in really uncomfortable ways. My primary audience is the exact opposite of these people. So if a potential client is using language that my primary audience would NEVER use, I note that.
  2. Does the client use an obscene amount of emojis? I’m not knocking against emoji use. However, I’m encouraging you to spot any communication from your potential client that’s less than professional. Especially if you feel that it’s detrimental.
  3. Does this client have a digital presence that’s easy to find? Some clients will share their website or social media link with you. THIS IS GOOD. Some potential clients may not provide this information, even if you ask for it. THIS IS SHADY. Do your due diligence and go to Google. Cross-check them. If the search results come up with something weird or unsavory, voice that concern.
  4. Does this client balk at the idea of signing a contract YOU wrote? If you don’t know how to write a contract that protects you and a client, I wrote a post a long while ago about how to do it. There’s also some good templates through the Artist and Graphic Designer’s Market.

If you wrote a contract, and the potential client doesn’t want to sign it or even READ it, make note of that. A good client will ask clarifying questions before signing anything.

If I missed something, or if you still have questions, let me know in the comments. I’m happy to help.

That’s all for now. Thank you for reading!

You. Are. Awesome.

Writing for Comics 101 – Why One-Liners Are Not Enough

In today’s installment of Writing for Comics 101, let’s talk about why one-liners are not enough.

If you missed it, I wrote in last week’s installment about how to write good characters. Now, I’m going to let you in on a secret about how to write dialogue for characters:

YOU CANNOT FORCE A ONE-LINER.

Admittedly, this is more of a problem I see in people who want to get into superhero or shonen comics. Both genres are guilty of having characters talking (almost incessantly) on the pages during action scenes. This incessant talking is meant to lead into quote-worthy one-liners.

Don’t get me wrong. I love one-liners. Otherwise I would not love the movie Mystery Men as much as I do.

But here’s the secret about one-liners: They are rooted in the characters.

To have good one-liners, you need to have good characters. To have good characters, you need to know your characters REALLY well. As in, you should know the things I talked about last week. If you don’t, go back to the Word document.

But a story cannot be made of one-liners alone. You need to have connective moments. Even Mystery Men knew that.

So what you need to learn is how to write actual, believable dialogue between characters.

To make that actual, believable dialogue, you need to understand your characters backgrounds, wants, and fears.

And here’s the most important secret about making comics that few people talk about:

Sometimes, the best thing you can say on the comic page…is nothing.

Trust me: silence can say more in a story than any amount of dialogue ever could. Read Cairo and Asterios Polyp if you don’t believe me.

If you still have questions, let me know in the comments. I’m happy to help.

That’s all for now. Thank you for reading!

You. Are. Awesome.

Writing Comics 101 – A Comic Is More than Just Cool-Looking Characters

Thanks for joining me in the first post of Writing for Comics 101. Today, you’ll learn that a comic is more than just cool-looking characters.

Here’s a common problem I see among aspiring comics creators: they create this cool character that hits all the right buttons for trendy clothes, kickass attitude, and more one-liners than Mystery Men.

But what do these folks do with their cool-looking characters?

Absolute fuck-all.

Here’s the thing – nobody cares about how cool your character looks. And nobody cares what kind of powers or cool abilities they have.

Readers do not care about the superficial crap. Readers care about the journey the character goes on.

If you want readers to be invested in your cool characters, you have to know how to develop that character to make them go on a story.

Here’s a super easy process to help you flesh out this character. I guarantee that by answering these questions, you’ll not only make actually believable characters. You’ll also actually find a plot that writes itself.

Here are the questions you need to ask about your cool character:

  1. What’s your character’s background?
  2. What do they want?
  3. What do they fear?

That’s it.

You may have seen quizzes and templates everywhere, from Tumblr to Pinterest. These character templates will ask questions like “what’s your character’s favorite food? What’s their fondest childhood memory?” etc etc.

That’s all superficial crap. Those can, and will, change during the writing and re-writing process.

But if you get the answer to those 3 questions up top? Your character will be SOLID.

Here, I’ll use one of my characters to illustrate this point.

This is Auxaton.

What’s his background? He’s a mountain ridge elf, and a monk for the goddess Ahyahweh. His life is devoted to acts of community service, to help his people live in a cold environment.

What does he want? Well, recently ALL OF HIS PEOPLE have been kidnapped and enslaved. He wants to find his people so he can free them.

What does he fear? That he will lose his connection to his goddess.

And with that, we have a plot! A monk who has lost his people is on a journey to rescue them.

Now, folks who have studied film will say, “Wait, you didn’t address their need! Story is what a character wants vs what they need!”

You have already figured out their need – by asking what they fear.

What the character WANTS and what they NEED are two different things, but are usually tied together. For example, in the Disney movie Aladdin, Aladdin’s WANT is riches and a palace. He FEARS Jasmine discovering that he’s not a rich prince, but a beggar boy using magic to appear rich. His NEED is to stop pretending to be something that he isn’t.

So there you have it. Do this exercise and I guarantee that you will have yourself a character that’s worth exploring and writing about.

Stay tuned for more writing tips. And be sure to sign up for the email newsletter to know when the next Writing for Comics 101 drops.

That’s all for now. Thank you for reading!

You. Are. Awesome.

The Freelance Lifestyle – How to Keep a Client

In this installment of The Freelance LifeStyle, let’s talk about how to keep a client.

If you want to know how to GET clients, here’s last week’s post revealing my mind-bogglingly simple techniques.

So, now that you’ve used those techniques, you’re ready to keep clients!

Here’s how you go from portfolio to satisfied co-creator:

Be honest – let the potential client know if you have other commitments.

This is so you can let the client know that you and them will BOTH need to strike a balance between availability and actually working on the project. To this end, let the potential client know when they can reasonably expect you to deliver something. This is not the time for aspirational declarations.

I know – this flies WILDLY in the face of most freelancer aspirations of “set a deadline and then deliver the project early” or “deliver the project with extra bells and whistles a few days before the deadline!”

You are a human. And this is life. Things get in the way. Let your client know when that happens. Which leads to:

Keep that honesty in your communications.

I don’t care if you’re talking to your clients through email, phone, or Facebook messenger. Be honest with your potential client in the medium of your choosing (that means no sarcastic or meme-y remarks).

Do you have to share EVERYTHING that’s happening? No. Your client probably doesn’t need (or want) to know about your cat choking on a ballpoint pen cap before being eaten by a mutant boa constrictor. But if you are in a state of grief, just say, “Hey, things are really rough right now because my pet died.” You don’t have to go into details. Keep it simple.

Good clients will understand if you’re having an off day. Or an off week. (If they don’t get it, maybe don’t work with them any further. Just a heads up.)

Check in regularly.

“Regularly” can mean once a day, or once every couple of days, or once a week. As long as it’s consistent and NOT spam, that’s what matters. Don’t just drop off the face of the earth while working. (And clients, this goes for you, too. I’ve known a few clients who have just dropped off the face of the earth.)

Check-ins can look like whatever you need it to. Just keep up the communication.

Actually deliver what you promised.

You know that thing the client asked you to make? DO THAT THING.

Use whatever work flow method works for you. Pomodoro technique? Kanban board? A checklist? Use what works FOR YOU. (If you need ideas for how to structure your workflow, try one of Thomas Frank’s videos on YouTube. He does good beginner videos on productivity).

And as much as humanly possible – do NOT put the work off until the last minute.

“But I work better if I -”

No you don’t. You THINK you do, but you don’t. I have two sisters who are known stubborn procrastinators and I am the token sibling that turns work in early. I KNOW THE EXCUSES. They are just that: excuses.

You will make better work if you actually DO the work, one step at a time, one day at a time.

I tried procrastinating ONCE, in college – I pulled an all-nighter to make a painting that was due the next day. And I STILL didn’t finish it. It would have been better if I worked on that painting for even five or ten minutes a day for the week leading up to the due date.

Learn from that mistake.

Alright, I’ll end it here before this post gets any longer. If you have questions, leave them in the comments for me.

That’s all for now. Thank you for reading!

You. Are. Awesome.

Writing for Comics 101 – The Beginning

comic script for the legend of jamie roberts page 3

I’m beginning a new blog post series. Called Writing for Comics 101.

I had an epiphany recently, thanks to some new work I do. See, I’ve been hired as the Chief Creative Officer at NeverEnding. (Find out more about NeverEnding over on their website.) This new work has gotten me in contact with artists, because we’re looking to grow the team a little bit.

So I’ve been talking with other artists a lot more often. That’s nice, considering that the coronavirus pandemic has shut down convention season. So my options of chatting with other artists got a bit more limited.

That said, I realized something talking with some of these folks, pre-virus and presently. The thing is, many of them start as comic artists…but then they get frustrated at the lack of readers, so they leave the business. Many of these artists have moved on to just freelancing in general. There’s nothing wrong with that! But it made me realize something.

You can be the most killer comic artist on the planet – but that doesn’t mean shit unless you can write well.

And the thing is, many of these former comic artists…are not great storytellers.

This gave me the inspiration to start the Writing for Comics 101 blog post series. I’m going to keep this series to 4 posts. If there’s enough demand for it, I’ll expand it. But 4 posts (not counting this one).

We’re going to talk about:

  • why a comic is more than just cool-looking characters
  • why one-liners will not save your ass
  • design tricks to make the reader actually read your page
  • how to STOP packing so much dialogue into your pages

I hope with this short blog post series that I can help my fellow artists get more confident in their writing ability. I KNOW you can draw AND write killer stories. You just need more guidance than Google can provide.

So stick with me. And be sure to sign up for the email newsletter so you can keep up with this series as it posts.

That’s all for now. Thank you for reading!

You. Are. Awesome.