For those of you who don’t know yet, I’m nerdy enough to be the Dungeon Master for Dungeons & Dragons and run a home-brewed, not-based-on-any-campaign-books campaign.
So it falls to me to illustrate some things for the campaign, which I can totally do, and I’m happy to do so.
A good chunk of the campaign takes place in a section of the world called The Weird Wastes. This is a realm where all the magic in the world exists, because it bleeds from a place called The Rift. The magic in this realm can cause things like pirate ships to sail in deep forests, trees to be colored various shades of blue and violet, and for the boundary between desert and arctic to be a literal line in the sand.
The Weird Wastes also allow for unusual creatures, like Pom.
Burnt the Half-Orc Ranger was raised by his Mama Fern out in the woods. From an early age, he learned how to hunt, survive, and defend the creatures of the forest against raging dragons, which Mama Fern and Burnt did until she passed away. Continue reading “Burnt the Half-Orc Ranger”
I’m a Dungeon Master for a Dungeons & Dragons campaign played once weekly at the local comic shop. My players found a cave, The Cave of Wonders, which is illustrated above.
Inside the cave is a room full of gold, a room full of gems, a haunted ballroom, and a minotaur skeleton protecting the Golden Hand, an artifact that grants one wish every one hundred years. Continue reading “The Cave of Wonders”