I didn’t grow up watching Sailor Moon – unlike apparently 99% of other Millenials. I knew it existed, but I didn’t watch it regularly.
But when I DID watch it, I watched it for Sailor Mercury.
Mostly I watched for her because Mercury (the planet) rules Virgo, and that happens to be my astrological sign.
But also she’s smart. I REALLY liked smart girls in my cartoons who were also cute as heck. Surprisingly, not many girls on TV at the time were smart AND cute. You were one or the other. But Sailor Mercury dared to be BOTH.
So yeah. I drew her.
She’s available as a hi-res download now, too, on Ko-Fi and Patreon for just $1.
The original sketch will be listed on Storenvy soon.
Anytime this book is spotted on my table at shows, parents think it’s a book aimed at kids.
It’s not – it’s the story of a college student learning how to adult. While there’s no sex or cursing in it, it does tackle ideas that kids won’t understand, like existential dread and the meaning of life.
And I have to explain this more often than you’d think.
So because of all of those factors, The Witch and the Demon have been sitting in the rafters. And odds are high they will continue to sit there indefinitely.
We’ll see what the future holds for these two though. Auxaton as a story concept sat on the sidelines and was briefly abandoned… until I revived it for NaNoWriMo two years ago.
Who knows what will happen for the witch and her demon?
Ollie (short for Olive) is a half-orc druid I’m currently playing in my D&D 5E group.
And BOY is she a lot of fun to play as.
(Everything she says in the sketches above are things I’ve said in character as her. Like I said, she’s fun).
The thing about Ollie is: she’s wise…but she’s not smart. Her wisdom HAS to be high to be effective as a druid, and it IS high. Currently her wisdom score is at a 16.
Her intelligence is 8.
For the uninitiated, if your skill score is below 10, that means that when you roll a dice to determine how successful you are, you have to subtract a number from what you rolled. If your skill score is ABOVE 10, you add a number to what you rolled.
So any intelligence-based check Ollie makes, I have to subtract 1 from what I roll. Any wisdom-based checks I make, I get to add 3 to what I roll.
This not only makes the mechanics of the game more interesting… this also means more fun in my roleplay.
Imagine this scenario: you’re in the woods, and you see a pack of wild dogs running off a cliff. Only, there’s something magical happening: the dogs are floating down, their paws still kicking in the air, and then they touch the ground below, unharmed.
What does Ollie do?
She runs to the top of the cliff and runs off the edge to see if this is an area-of-effect spell.
(I learned the hard way: no. It is NOT an area spell. The dogs were just magical).
But this is the kind of personality Ollie is: she learns from experience, not from books. In fact, if anything, classes put her to sleep.
She is also charismatic as heck. Her Charisma score is at a 16. So that means she’s REALLY good at making friends with people. Her typical greeting anytime she enters a room is, “MY DUDE!”
She calls bullshit when she sees it (hence the “passive aggressive” quote above). And she’s handy to have around to diffuse a tense situation.
More often than not, though, if something gets too tense, and she thinks people are going to make a fatal, terrible decision, she will physically pick them up and carry them out of the room.
(Hey, she’s still a half-orc. Half-orcs are strong, yo).
I hope you enjoyed Ollie as much as I enjoyed sharing her with you. I hope to draw more of her soon!