Writing for Comics 101 – Making Pages You Can Actually Read

In today’s lesson of Writing for Comics 101, let’s talk about making pages you can ACTUALLY read.

How do we do that? By not packing the pages with an obscene amount of dialogue.

Or at least, if you HAVE to keep so much dialogue, how to pace it out so it’s not a word brick.

This technique is something discussed in more detail in Making Comics by Scott McCloud, so what I’ll do for today’s post is share my mistakes so you can learn from them.

Let’s take a look at this page from Seeing Him, written by Kia Crawford and drawn by me:

seeing him transgender webcomic page 25

To be honest, there’s a way to get the information across that we need, without using a fuck-ton of dialogue.

We could:

  • split this between two pages,
  • condense the banter,
  • condense the backstory drop,
  • change the page layout,
  • change the balloon layout,
  • or any combination of these.

At least past me had the sense to split the dialogue into separate balloons. That way the page felt, at the time, a little less like a word brick.

This is me spit-balling some ideas right now on how to fix this page of Seeing Him: we could change the camera focus in the second and third panels, to cut away to framed photos on the walls. Those photos could showcase the history of the venue. With that edit, we can split the dialogue up some more, re-frame where the speech balloons sit, and make the page feel like less of a collection of talking heads.

Compare this page to The Legend of Jamie Roberts, page 65, written and drawn by me.

the legend of jamie roberts genderqueer lgbtq pirate adventure webcomic page 65

Here, I let the space breathe and tell the story for me, without so many words.

Whether you can draw or not, comics are a visual medium. Let the environment and scenery describe for you what words could not.

If you have questions, or need feedback, let me know in the comments. I’m happy to help.

That’s all for now. Thank you for reading!

You. Are. Awesome.

Writing Comics 101 – A Comic Is More than Just Cool-Looking Characters

Thanks for joining me in the first post of Writing for Comics 101. Today, you’ll learn that a comic is more than just cool-looking characters.

Here’s a common problem I see among aspiring comics creators: they create this cool character that hits all the right buttons for trendy clothes, kickass attitude, and more one-liners than Mystery Men.

But what do these folks do with their cool-looking characters?

Absolute fuck-all.

Here’s the thing – nobody cares about how cool your character looks. And nobody cares what kind of powers or cool abilities they have.

Readers do not care about the superficial crap. Readers care about the journey the character goes on.

If you want readers to be invested in your cool characters, you have to know how to develop that character to make them go on a story.

Here’s a super easy process to help you flesh out this character. I guarantee that by answering these questions, you’ll not only make actually believable characters. You’ll also actually find a plot that writes itself.

Here are the questions you need to ask about your cool character:

  1. What’s your character’s background?
  2. What do they want?
  3. What do they fear?

That’s it.

You may have seen quizzes and templates everywhere, from Tumblr to Pinterest. These character templates will ask questions like “what’s your character’s favorite food? What’s their fondest childhood memory?” etc etc.

That’s all superficial crap. Those can, and will, change during the writing and re-writing process.

But if you get the answer to those 3 questions up top? Your character will be SOLID.

Here, I’ll use one of my characters to illustrate this point.

This is Auxaton.

What’s his background? He’s a mountain ridge elf, and a monk for the goddess Ahyahweh. His life is devoted to acts of community service, to help his people live in a cold environment.

What does he want? Well, recently ALL OF HIS PEOPLE have been kidnapped and enslaved. He wants to find his people so he can free them.

What does he fear? That he will lose his connection to his goddess.

And with that, we have a plot! A monk who has lost his people is on a journey to rescue them.

Now, folks who have studied film will say, “Wait, you didn’t address their need! Story is what a character wants vs what they need!”

You have already figured out their need – by asking what they fear.

What the character WANTS and what they NEED are two different things, but are usually tied together. For example, in the Disney movie Aladdin, Aladdin’s WANT is riches and a palace. He FEARS Jasmine discovering that he’s not a rich prince, but a beggar boy using magic to appear rich. His NEED is to stop pretending to be something that he isn’t.

So there you have it. Do this exercise and I guarantee that you will have yourself a character that’s worth exploring and writing about.

Stay tuned for more writing tips. And be sure to sign up for the email newsletter to know when the next Writing for Comics 101 drops.

That’s all for now. Thank you for reading!

You. Are. Awesome.

Writing for Comics 101 – The Beginning

comic script for the legend of jamie roberts page 3

I’m beginning a new blog post series. Called Writing for Comics 101.

I had an epiphany recently, thanks to some new work I do. See, I’ve been hired as the Chief Creative Officer at NeverEnding. (Find out more about NeverEnding over on their website.) This new work has gotten me in contact with artists, because we’re looking to grow the team a little bit.

So I’ve been talking with other artists a lot more often. That’s nice, considering that the coronavirus pandemic has shut down convention season. So my options of chatting with other artists got a bit more limited.

That said, I realized something talking with some of these folks, pre-virus and presently. The thing is, many of them start as comic artists…but then they get frustrated at the lack of readers, so they leave the business. Many of these artists have moved on to just freelancing in general. There’s nothing wrong with that! But it made me realize something.

You can be the most killer comic artist on the planet – but that doesn’t mean shit unless you can write well.

And the thing is, many of these former comic artists…are not great storytellers.

This gave me the inspiration to start the Writing for Comics 101 blog post series. I’m going to keep this series to 4 posts. If there’s enough demand for it, I’ll expand it. But 4 posts (not counting this one).

We’re going to talk about:

  • why a comic is more than just cool-looking characters
  • why one-liners will not save your ass
  • design tricks to make the reader actually read your page
  • how to STOP packing so much dialogue into your pages

I hope with this short blog post series that I can help my fellow artists get more confident in their writing ability. I KNOW you can draw AND write killer stories. You just need more guidance than Google can provide.

So stick with me. And be sure to sign up for the email newsletter so you can keep up with this series as it posts.

That’s all for now. Thank you for reading!

You. Are. Awesome.

Outlines are Creative Writing’s Best Friend

tiny unicorn opolite typing

We all have assumptions. And sometimes those assumptions serves us ok.

Assumptions like “Planning is good for buildings and other physical products” and “creating is an impulse.”

But a lot of the time, especially when we create new art and stories, those asumptions are wrong. When you create things, you gotta bend or break the rules to create something that’s worth a damn.

To that end, I say that outlines – that pesky tool that some creatives think gets in the way of writing because it’s used for book reports and not novels – outlines are not just handy in creative writing and storytelling. They are necessary.

Allow me to explain.

When it comes to how our brains work, we have this assumption that there’s a left and right brain, and that planning and logistics are logical, left brain functions, while creative expression and intuition are the domain of the impulsive and emotional right brain.

Except our brains don’t really work that way. When we create, multiple parts of our brain, not just the right hemisphere, light up with activity. The same is said for doing logical problems, especially math. Multiple parts of our brain light up. How many of us got creative with math problems?

I know I did. And I aced all my math classes.

So why are logic and organization shunned in the creative arts?

I don’t know (leave your thought on this in comments).

But I like using outlines for when I write, especially when I write for my comics. Why?

Because outlines help me figure out what’s next when my creative juices are stuck in the valve of expression. Outlines are the Drain-O that opens the valve.

Recently I was writing in a new comic script. The story is about an autistic girl, who’s exploring a town in a post-alien-colonized Earth to find a cyborg that killed her father.

I was writing act 1 when I stopped and went, “Crap. I don’t know what’s going to happen next.”

So I walked away from it and shuffled through my notes of the story, which I keep in a notebook on my shelf.

I opened this notebook, and LO AND BEHOLD! There was an outline of act 1 that included events leading into act 2.

I then took the time to write out an outline for act 2. It only took about ten minutes.

And when I returned to my script, I wrote three new pages!

Ten minutes of outlining saved me hours of staring at a computer screen and wracking my brain for ideas.

My outlines aren’t even all that detailed. They’re essentially one-sentence ideas for scenes.

But it works for me.

I know I intend on writing more outlines for my stories. I have one in particular, about a haunted house and some elementary school students that explore it, that desperately needed an outline before I jumped into it. I’m going to take the time to write one up for that before I continue any further.

So the next time you get stuck when writing something, take ten minutes to write an outline. Your brain may thank you for it.

Thanks for reading!

You. Are. Awesome.