The Bad Guys are Heroes: A Comparative Story Analysis of Wreck-It Ralph and Megamind

I love stories. I love to tell them, read them, and talk about them.

I love to talk about them and take them apart to understand how they work, how they tell what they have to say, and how that message affects the reader.

The easiest medium to do this with is films. Compared to books and comics, films are not too complex or layered. Films are straightforward, and often only have one theme, simply because they are a brief medium and must get their message across quickly.

With that said, I want to do a comparative breakdown of two of my favorite animated films thus far: Wreck-It Ralph and Megamind.

In writing this, I hope that you not only get an interesting and thoughtful read, but also some inspiration to take with you the next time you want to write or draw your own stories.

Just FYI: this will be long. Get your tea ready, curl up under your favorite shawl, and now, onward!

wreck it ralph and megamind covers

First, it must be noted that both Wreck-It Ralph and Megamind are very similar in plot structure. Both are about the main character, perceived as a villain, who goes through trials and becomes a hero.

On the surface, these stories both look like (and sometimes act like) Underdog stories – the main characters are constantly getting shit thrown on them, but then through hard work, luck, and the power of friends, they conquer their rival and win the day!

Except, no. These stories are still hero stories – they’re just told through the point of view of what other narratives would call the villains.

Also, Wreck-It Ralph and Megamind are both an analysis of destiny (doing what you’re expected to do) and free will (doing what you choose to do). Ralph does this analysis via video games and programs, while Megamind does this analysis through reenacting roles typical of the superhero genre.

To understand how these stories analyze these ideas, let’s talk first about the main characters.

wreck it ralph and megamind

Wreck-It Ralph and Megamind are both “villains” who are actually heroes in their respective stories. Both characters are in systems that made them villains.

Ralph is, literally, programmed to be a villain. Megamind had crash-landed on Earth and was raised in a prison. However, Megamind tries to be good for a while when he attends school: he sees the adulation given to the boy who would later become MetroMan, and, never having received this in prison, tries to gain this favor in school, only to fail. But then Megamind realizes that “Being bad is the one thing I’m good at,” and so vows to be “The baddest boy of them all.”

Ralph is forced into his role as villain. He is, literally, the bad guy in the video game he works in. Megamind could have rejected his role at the outset, but chose instead to live it. You could argue that his living in prison doomed him to be a villain regardless of his choice, but I would say that’s very limiting to Megamind as a character. He saw his skillset and he openly chose his role (even if he doesn’t see that right away). That is something that Ralph lacks.

As such, their desires at the start of their stories are different: Ralph’s desire is to be recognized as a nice guy and not be forever labeled as a “bad guy.” He wants to break out of the system that he is a part of. Megamind, meanwhile, just wants to be recognized for all the hard work he does, and he wants to finally win a battle, any battle at all.

However, as their stories progress, their desires change, but more on that in a minute. First, we need to look at their opposites.

fix it felix and metro man

Fix-It Felix and MetroMan are both good foils of the main characters in their respective stories.

Felix is programmed to be the “good guy.” He is also one of those rare people who is genuinely a nice guy, even if he is completely unaware that the system is built for his benefit. He is not deliberately evil. He’s just part of a system that keeps Ralph and others like him in their place. Felix is not aware of his role until the middle of the film, when he is taken out of his program and metaphorically dropped into Sugar Rush and King Candy’s system, which a perversion of the systems in the arcade.

MetroMan is labeled by the society of Metro City as “the good guy.” As such, he also benefits from the system like Felix does. It’s notable, though, that MetroMan is aware of his privileged status and milks it at the beginning of the film. On the other hand, he feels that he had no choice in accepting his role (where Felix thinks he chooses to be a good guy). MetroMan even states, “I felt stuck,” and that “each and every citizen had something that I didn’t: a choice.” This actually serves as a brilliant foil to Megamind, who feels that he was “destined” to be the villain, but actually chose to be so (even if he is not aware of that choice).

Isn’t it cool to note that Wreck-It Ralph has programmed villains and heroes who are forced into their roles (but the characters sometimes feel like it’s a choice), while Megamind has villains and heroes who actually have free will but believe they are fated for their roles?

It’s interesting, also, to compare Felix and MetroMan because, while Felix has his own journey from bumpkin to learned man (where he recognizes the system he is a part of and how he benefits from it), MetroMan actually shifts roles in the story: he goes from Hero to Herald. In his role as Herald, he issues his challenge to Megamind and announces that he has quit his role as superhero, thereby passing the mantle to Megamind. Megamind, of course, rejects this calling repeatedly throughout the film until the climax.

Speaking of Heralds, let’s get to the other cast members, starting with Minion and Calhoun.

minion and calhoun

Minion and Calhoun are both helpers to the Heroes, but in different ways.

Minion’s role is obvious: he’s a minion to Megamind. But in literary terms, he is the Fool. This doesn’t mean that he’s (completely) a simpleton. Quite the contrary: the Fool is the one that reminds the Hero (Megamind) of his folly and humanity. Megamind and Minion obviously care about each other: in the beginning of the film, Megamind’s parents entrust Minion to be caregiver to their son.

(Off-topic, but this is kind of similar to how, in Dragonball Z, Nappa was entrusted to care for and protect Vegeta. However, the dynamic between these two is not the same as between Megamind and Minion. Nappa and Vegeta know clearly who is in charge of who, where Minion and Megamind are more like a team. While Megamind playfully suggests he is the one in charge, he also knows when to acknowledge that Minion is right.)

Minion serves Megamind, but he is also aware of Megamind’s place in the system, and helps to remind Megamind when he forgets. This later comes back to hurt them and their dynamic, and serves as a major point in their plot.

Calhoun, on the other hand, is not the Fool. She is the Herald, the same role that MetroMan occupies.

Calhoun is the one in charge in her program. When Ralph program-jumps into her world, in an effort to get the medal there and prove his heroism, Calhoun is the one to issue the challenge of getting the medal in the first place. Strangely enough, she does this by openly stating, “Our job is to get the player to the top of that tower so they can get to their medal and THAT’S. IT. So stick to the program, soldier!”

She unwittingly tells Ralph that his purpose is to not get the medal for himself, which of course spurs him even more to get this reward (after all, by being told to not want something, you want it more than ever).

Of course, Ralph gets his reward, but he also unwittingly unleashes the Cybugs (the nasties in Calhoun’s game) on Sugar Rush’s world. Therefore, Calhoun must go into Sugar Rush and stop the Cybug before it propagates.

Her other purpose as Herald is to announce the changes to come within the story. When Felix approaches her to help him find Ralph, she agrees, but only to stop the Cybug that Ralph had unleashed. She announces that if the Cybug is not stopped, it will multiply, and Sugar Rush (and potentially the entire arcade) will collapse to their destruction.

So what other roles are there for the cast of Wreck-It Ralph and Megamind? Before I talk about the antagonists, I want to talk about Vanellope and Roxanne.

Roxanne and Vanellope

It’s actually incredibly hard to talk about these two in a literary sense, because they don’t fall easily into set archetypes (at least to me). Both ladies, though, serve as catalysts for the protagonists’ actions. Vanellope does this in a more direct way, at first, by telling Ralph what to do and how to do it. Roxanne, on the other hand, has her own presence that inspires Megamind to take his actions.

Roxanne is fascinating because when the film first starts, she is aware that her role is to be the damsel in distress, and she HATES her role, even if she does begrudgingly accept it. When MetroMan “dies,” she spurs Megamind into action directly with her news report and with her “heroes can be made” speech. (This is what inspires Megamind to create a replacement hero for him to fight in place of MetroMan, whom he believes he has killed). She also is the catalyst of action for Hal, who later becomes the villain, by being the reward or the “object” that he lusts for.

I must note that Megamind does not originally see Roxanne as a romantic interest. It’s only with time and exposure that he begins to fall in love with her. In his perception, Roxanne grows as a character, from actor to real human being, whereas Hal does not grow in the same way: he always sees her as the prize to win.

It would be easy to say that Roxanne has no character depth (thanks in part to the plot relegating her always to the role of damsel-in-distress), but in fact, she does: she is curious, she is driven, she is suspicious, she is knowledgeable. In fact, one of Megamind’s turning points as a character is recognizing that Roxanne is the smartest person he knows. Roxanne is surprisingly fleshed out.

Vanellope is also possessing of multiple dimensions as a character: she starts as the abrasive child, but moves into becoming a mirror of Ralph: both are victims of systems that have demonized and crushed them, and stripped them of most freedoms given to “good guys.” While Ralph hates his position, Vanellope makes the best out of her situation, even finding abandoned candy wrappers to curl up in “like a little homeless lady,” she says playfully. She’s also unrealistically optimistic: she believes with every bit of her being that she will win races, even though she has never driven a car and she glitches at inopportune times.

The other characters in her world, however, reject her and stop her from racing. Even King Candy himself is openly hostile to her.

Speaking of him, let’s move to the antagonists.

king candy and hal

Hal and King Candy are fascinating as antagonists, because they both start as Chosen Heroes but shift into their roles as Villains.

First, King Candy: He is, in reality, Turbo, a hero from another game who got jealous when he discovered he was losing popularity. Turbo, of course, wanted that attention back, so he started game jumping. His current jump (in the story) is his occupation as King Candy in Sugar Rush – he completely reprogrammed the world and its inhabitants so he would be king and keep his seat of power. Even Vanellope, who is later revealed to be the rightful ruler, doesn’t know because her memory has been locked away and her code nearly destroyed (that’s why she’s a glitch).

King Candy is so diabolical, so possessive of his power, that he even managed to convince Ralph to destroy Vanellope’s cart so she can’t enter the race. By doing this, he reinstates the system that Ralph is so desperate to break from, by making Ralph be the “bad guy” even though Candy convinced him it was the “good guy” thing to do.

Have you noticed that Ralph is a “bad guy” who wants to be perceived as a “good guy” through good deeds, but King Candy is willing to use any evils necessary to secure his position as “good guy”?

Meanwhile, his minion, Sour Bill, encounters Fix-It Felix, who was left behind by Calhoun (up to this point, Calhoun and Felix were searching for the Cybug and Ralph, until Felix said something that triggered a traumatic memory in Calhoun). Sour Bill remembers the damage Ralph caused when he first came into Sugar Rush, and already perceives him as a threat. So when Felix approaches Bill, he treats Felix as a villain by association with Ralph, and locks him away. This is a turning point in Felix’s character development, by telling Felix that he is the “bad guy” rather than the “good guy.”

Hal, on the other hand, acts alone. He’s nearly a nobody until he’s accidentally “chosen” to be the next Hero (Megamind had taken MetroMan’s powers and put them in an infuser gun. He was looking for someone to infuse this power with until he accidentally pulled the trigger in a dispute with Roxanne. The powers then imbue themselves into Hal, the hapless victim).

Megamind has given him this power and told him it was his “destiny” to be the Hero. Of course, Hal takes the gig because 1) he likes power, especially because 2) it would mean that he could finally win Roxanne (again, treating her as a prize to be won, and not a person).

Hal is trained to be a hero, but once he gets a handle on his powers, he begins to abuse them. When he confronts Roxanne, she rejects him and he lashes out – not at her, but on society, by stealing and breaking things.

The day then comes when Megamind goes to fight Hal on the Chosen Day, and he discovers instead that Hal wants to be the Villain.

This is interesting because it makes Hal the antithesis of MetroMan – who was born with power, but did what others had expected him to do. Hal was given power and told to use it for good as was his “destiny,” but chose instead to be the villain. This little hiccup is the start of Megamind realizing that “destiny” is a flawed idea.

This is in opposition to what King Candy/Turbo had done to Ralph: he had told Ralph (albeit in a subtle, unconscious way) that it was his destiny to be the villain and he would never change. He has also instigated that it’s Vanellope’s destiny to be a glitch, a flaw, that needed kept “in her place.”

King Candy uses his power to force decisions on others who try to fight against the program, but Hal has free will. When Megamind tries to force him into a role, Hal rebels.

King Candy is the enforcer, Hal is the rogue element.

It’s the deeds of King Candy and Hal that give Ralph and Megamind their Calls to Action. Hal does this by actively kidnapping Roxanne and putting her in real danger. Ralph actually has to dig for information from Sour Bill to discover King Candy’s plot, but it’s King Candy’s words that prompts Ralph to rescue Vanellope and get her into her race.

ralph and megamind fall

Here is the turning point in Ralph and Megamind’s journeys. Here is where they become heroes, by fighting for something outside of themselves. Up until now, Ralph was fighting for recognition as a good guy, and Megamind was fighting for a win he felt he deserved.

Now, Ralph is fighting for the fate of Vanellope (and Sugar Rush as a whole, and then, through terrible circumstance, the arcade), and Megamind is fighting for Roxanne and Metro City.

Ralph’s goals change because he realizes that Vanellope, his non-romantic best friend – the only friend he has made in his life, who was the first to recognize Ralph as anyone but a “bad guy” – is in danger to King Candy and his schemes.

Megamind, however, has a very dramatic development in character indeed. He goes from making selfish actions to recognizing that his work has consequences, and that these consequences were putting Roxanne and the city in danger. He even says in his dramatic monologue, “Don’t let the city…don’t let Roxanne, pay for my wrongdoings.” He doesn’t want anyone else to suffer from his actions. That is incredibly selfless.

Of course, Ralph also has a moment of selfless action – the Cybug he accidentally brought has multiplied (as predicted by Calhoun, the Herald), and now there’s a Cybug hoard destroying Sugar Rush. As everyone is fleeing, Vanellope cannot escape (glitches cannot leave their game), and so she is placed in real danger of death. When Ralph realizes this consequence, he rushes to Diet Cola mountain to spark a beacon that will destroy the Cybugs.

king candy final form

But then King Candy intercepts him in his Final Form – a monstrous crossbreed of Cybug, Sugar Rush, and Turbo design. King Candy takes Ralph into the air, ready to kill him, when Ralph makes the fatal decision to fall to his death, to light the beacon and save the world. That is Ralph’s moment of selfless action – to save Vanellope and everyone he knows by sacrificing himself.

What makes the scene more poignant is he recites the Bad Guy Affirmation, while clutching a gift from Vanellope that says, “You’re My Hero.”

Of course, he doesn’t die – he’s rescued by Vanellope in the last second.

That last note is different for Megamind, as he saves himself by his incredibly quick wit – while falling to his death, he dehydrates himself into a cube, falls into the fountain, and is brought back to life just moments before he deals the final blow to Hal. Megamind has a very real, if symbolic, death, where Ralph gets validation of his deeds.

(I talk about symbolic death not to be morbid, but to bring up that, in the hero’s journey, the symbolic death is a common theme, but is often not necessary. I would argue that Ralph’s story does well without one.)

Megamind becomes a hero, a “good guy,” through his actions, as does Wreck-It Ralph.

However, Megamind’s world changes dramatically as a result. Ralph’s world keeps the program in place and keeps him as “bad guy,” but there are subtle changes made to the system for his benefit rather than his detriment.

In Megamind’s story, his conclusion is that fate is not “the path given to us, but the path we choose for ourselves.” In the end, Megamind has more free will to roam than Ralph does, as Ralph still has to stick to his program.

This doesn’t mean that Ralph is doomed to be a bad guy forever. In Ralph’s story, his conclusion is “as long as that little kid [Vanellope] likes me…How bad can I be?” For him, he has received his outside validation of his deeds. That was all he wanted, and that was all he needed.

Megamind did not seek validation: he sought a hard-fought battle to be won, and a place for him in the world – it just turned out his place in the world was the one he chose, rather than the one he thought was fated to him.

megamind-and-ralph

So what are your thoughts? Have you come to some conclusions I haven’t discussed? Please leave them in the comments below!

Thank you so much for reading, and I’ll see you on Wednesday.

How I Got Into Zines and Mini-Comics

Last week I talked about my reading list (and of course it has changed since then. I can be a quick reader).

This week I’d like to talk about zines, mini-comics, what they are, and how I got into them.

To the casual reader, what I just said probably wouldn’t make sense. You might be thinking, “What’s a zine? What makes a mini-comic different from other comics? What are you talking about?”

Let’s start with “What’s a zine?” The answer to this will explain a lot.

A Zine is a very independently self-published work.

I don’t mean, “I raised the money to get this book printed at a comic book printer,” self-published (that’s what’s usually meant in the comics scene when you say “self-published,” anyway).

I mean taken-to-the-photocopier-at-Staples-and-stapled-together self-published. Very indie. So indie that only a handful of bookstores across the United States actually sell them like they would at any other book store or magazine rack.

Zines are a labor of love, and not made for any kind of profit.

Zines are like magazines, and can cover a wide range of topics, from vegan recipes to feminist rants.

Mini-comics are the comics version of the zine, and can cover just as large of a variety of topics.

This is not a new phenomenon, either. The 1970s underground comix movement started as zines and mini-comics, so they have had a long, rich history, even if they have been subversive and underground.

So how did I get into them?

Well, it started before I was even aware of what I was doing, back in middle school.

In middle school, I had a small circle of friends, and we would fold up paper into pages and doodle and write jokes and stories all over them. We called these zines “The Little Books of Nuffin.” Except one time, when we made a zine called “The Little Book of Somethin’.”

But then I moved to a new school, and forgot about them.

Later, I purchased a book, called “Whatcha Mean, What’s a Zine? The Art of Making Zines and Mini-Comics” by Mark Todd and Esther Pearl Watson.

Whatcha Mean What's A Zine book

I was in high school, and I just came around to the idea of wanting to make comics for a living. At time time, I wanted to get into manga (excuse me while I laugh at myself), but I figured, “Hey, zines and mini-comics would be a great way to get my feet wet and make comics to maybe give to friends or something.”

I didn’t actually make any zines until college, in my freshman year, when I made “The Top Hat Club.”

The Top Hat Club self published comic

It was short-lived – I only ever made two issues, even though at the time I wanted to make more. The story was kind of weak and the art was not at the level I wanted it to be.

So I abandoned “The Top Hat Club” and moved on.

I joined the Bowling Green Comics and Cartooning Club, where half of the artists in the club made zines and minis in their spare time. Once a year they would collaborate on one zine together, the Cartooning Club Anthology, and sell copies at a campus event, Arts X, a fundraiser for the different art departments on campus.

comics and cartooning club anthology volumes 1 and 2

I participated in the Anthology for two years, until the club dissolved, and then I joined urban nu-sense.

Urban nu-sense was all about underground hip-hop, zines, and subversive art. I was involved for at least two semesters there, sharing art and open letters.

urban nu-sense the rant zine

And then, in my final semester at school, my friends and I went on a class trip to Chicago.

And there, we went to one of the (if not THE) mecha of zines and mini-comics, Quimby’s Bookstore.

I spent over $50 on zines and minis and I REGRET NOTHING.

zines and mini comics acquired from Quimby's bookstore in Chicago

I still make mini-comics occasionally. I started with “Breakfast for Dinner,” and moved on to “Ghost”, “Jumper” (which I will probably never make public), and more recently, “Mr. Dino & Friends.”

Breakfast for Dinner mini comic breakfast for dinner mini comic breakfast for dinner mini comic ghost mini comic ghost mini comic ghost mini comic mr dino and friends mini comic

I also have one still in the works…

rubber duck the reckoning mini comicSo I still enjoy making mini-comics. They’re tiny, they’re easy to make, and they’re a lot of fun!

It’s a wonderful, tiny world to get involved in.

So have you read any zines or mini-comics? Which ones were your favorites? Please let me know in the comments below.

Thanks for reading, and I’ll see you on Wednesday!

 

Books I Am Reading

I am a former libarian. I. LOVE. Books.

bookshelves full of books
SO. MANY. BOOKS.

Since I have moved back into Ohio, I have rediscovered some of the books I had left behind when I moved to Arizona. (Because, obviously, I can’t fit all of my books into my car along with my other belongings. I need clothes on my back, yo.)

Believe it or not, I used to have a larger book collection than what’s pictured above. What’s pictured was nearly one fourth of what I used to have. I have since sold books, donated them, or given them to friends and family.

The books I have now are the books I actually want, and that I enjoy reading.

I want to share my reading list with you because not only is it long, but it may have some books that you haven’t read yet.

Books like…

blacksad comic book

I’ve read this book countless times and I never get tired of it. The watercolor paintings and the character art is just gorgeous to look through, and it has engrossing mysteries. It’s like a Disney noir detective comic and it’s brilliant.

poison chris wooding young adult novel

“Poison” is a rather dark young adult fantasy, but I remember reading it and falling in love with it when I was younger. I’m re-reading it and rediscovering some of its brilliance, especially in its later chapters.

The story is about a girl named Poison (in her village the kids pick their own names), whose baby sister is whisked away to the faerie realm. So Poison goes out to rescue her. And on the way she encounters deadly faeries, a cannibal, a kingdom of spiders, and master storytellers.

If you haven’t read it yet, and you’re a fan of young adult literature, read it. It’s worth it.

We'll Always Have Paris by Ray Bradbury

“We’ll Always Have Paris” is actually a collection of short stories by Ray Bradbury which (if I have it right) had not been published before 2009 or thereabouts. I inherited it from my uncle who loved his work. I read and fell in love with Fahrenheit 451, so I was excited to read his short stories.

I’ve only read the first short story in it so far, called “Massinello Pietro,” which is tragically hilarious. It’s about a man who gives animals away as charity and sings and dances in the wee hours of the morning before he’s taken away by the police. And it’s based on a person Bradbury was neighbors with.

I’m excited to see what else he has written.

American Gods by Neil Gaiman

I’m re-reading “American Gods” because I absolutely adore this book. It’s unlike anything else Neil Gaiman has written and it still has a special place in my heart.

I’m also a wee-bit jealous that he somehow managed to blend worldly mythologies, road trips, history, and American kitsch so well. There’s no other work like it, and I don’t think Gaiman himself would ever be able to replicate this kind of magic again.

Upon re-reading it, I’m seeing all of these elements that I never noticed before in the work. The smaller details that, in the end, are giveaways to what will happen in the end.

It’s just brilliant.

reading lolita in tehran

I am a sucker for books about books. (I want to re-read “The Yellow-Lighted Bookshop” by Lewis Buzzbee for that reason).

“Reading Lolita in Tehran” is fascinating and a great eye-opener to a culture with oppressive censorship laws. This was written at a time where the cultural police would hound you if a stray hair fell out of your scarf, it was that bad.

But in that time, a former university professor gathered some of her best students and they would gather in her living room. And they would read and discuss Western literature, like Nabokov’s “Lolita” (not for the faint of heart, but a very haunting look into a villain’s psyche), “The Great Gatsby,” the works of Jane Austen, among others that Iran had banned because of their scandalous-ness.

I haven’t made it far into the book, but it’s been great so far.

the flight of the falcon by daphne du maurier

“The Flight of the Falcon” was a book I tried to read when I was much, much younger and thought I was Matilda, but the book is definitely made more for adults.

Now that I’m two chapters into it, I can see why the book eluded me as a kid: it’s about a tour guide in Italy, haunted by his past, whose tour gets derailed when an old woman from his childhood is murdered.

This book is by the same author as “Rebecca” (I haven’t read it yet, but it was made into a brilliant Hitchcock film). One thing I will give to du Maurier is that she writes brilliant atmosphere. You can feel the tension in the air with her words. I don’t know what happened to her in her life that made her writing so dark and foreboding, but she channels it well into her work.

And here are some books I have finished rather recently:

re play by christy lijewski

I actually finished reading the entire “Re:PLAY” series, which is 3 volumes long. It’s great to see the artistic progression throughout the three volumes because C. Lijewski’s work does improve throughout.

What I never realized when I read this as a younger person is that one of the main characters is a trans person. At the time I never really thought twice about it. I just went, “Oh. He was a boy but now she’s a girl. Ok cool.”

Granted, the romances in this work can be problematic. However, the characters are nicely developed and the back-and-forth banter can be hilarious to read. Combine that with the (incredibly detailed) art and the series is worth a look.

fun home alison bechdel

I never read “Fun Home” before, except for a short excerpt that appeared in a Best American Comics Anthology.

I can relate very strongly to the themes of the book, because it does talk about Bechdel growing up in rural Pennsylvania with parents who may or may not like each other. The book is also a great bildungsroman – a coming-of-age story, in which Bechdel grows into her identity as an out lesbian woman.

The narration can be hard to follow at times. I wonder if Bechdel was a grad student at one point, because sometimes the vocabulary can be unnecessarily convoluted.

I do sympathize, however, when she talks about her English classes at college, and how the professors would see particular themes in works where there’s no real evidence to support their idea. That notion does circle back into Bechdel asking herself, “Am I like my professors? Am I reading too much into the life I have lived with my father? Am I seeing elements that are not actually present in my life?”

Plus, you know, the art is lovely.

The book was a great read, so if you haven’t read it yet, you should.

Next Wednesday I’ll talk about some of the mini-comics and zines I have gotten over the years. I’ll see you then!

The Toledo Art Walk and How It Went

So on Thursday (July 24), I went to the Toledo Art Walk thanks to an invite from Packo’s at the Park and my friend Chloe. Packo’s wanted some caricature artists to help promote their restaurant and be a part of the Art Walk this month, and I was happy to do so because…

  1. I like to draw,
  2. My friend Chloe is awesome, and
  3. I drew caricatures at Cedar Point for 3 summers and knew what I was doing.

The day of the set up, we got there early and stopped at The Art Supply Depo.

Inside the Art Supply Depo.
Inside the Art Supply Depo.
Another shot of inside the Art Depo. They had artwork from local artists on display as well.
Another shot of inside the Art Depo. They had artwork from local artists on display as well.

The Art Supply Depo is an awesome store situated on South St. Clair street right behind Packo’s in downtown Toledo. They let Chloe borrow an easel for the night to draw caricatures on, and they had just the right markers and board that I needed to draw with.

The nice thing was Packo’s advertised for us in the Art Walk map, so that helped a lot in getting our name out there.

The front of the map. These were available at The Art Supply Depo and other sponsoring shop fronts.
The front of the map. These were available at The Art Supply Depo and other sponsoring shop fronts.
The back of the map.
The back of the map.
Our listing.
Our listing.

Once Chloe and I got everything we needed, we set up our tables by Packo’s.

Chloe's table sat next to me.
Chloe’s table sat next to me.

I didn’t bring any Validation or Johnson & Sir books with me. But I did bring Prologues, IF-X, and a bunch of smaller things like bookmarks and stickers. I also had a book of prints.

Close up on my comics, bookmarks, and stickers. I also had some copies of Mr. Dino and Friends and Ghost to give away for freebies.
I also had some copies of Mr. Dino and Friends and Ghost to give away for freebies.
I had to keep the stickers in the sorter because it got breezy.
I had to keep the stickers in the sorter because it got breezy.
These bookmarks will be listed for sale online soon!
These bookmarks will be listed for sale online soon!
The Book of Prints. There were also a selection of $1 prints in the back.
The Book of Prints. There were also a selection of $1 prints in the back.

Here’s Chloe’s table:

This was before I remembered that my book of prints had a few of her works in it.
This was before I remembered that my book of prints had a few of her works in it.
Close up on her prints, for RWBY, Wreck-It Ralph, and Sailor Moon.
Close up on her prints, for RWBY, Wreck-It Ralph, and Sailor Moon.

Our friend Alex also set up just down the sidewalk from us, selling some of her work. I meant to get pictures but by the time we got done setting up people were approaching us for caricatures left and right.

I managed to catch a few pictures before the customers left!

I loved drawing their hair.
I loved drawing their hair.
Their friends were teasing them the whole time. It was kind of adorable.
Their friends were teasing them the whole time. It was kind of adorable.

While I didn’t sell a whole lot of bookmarks or prints, I did get a lot of tips for working on caricatures, which is awesome!

Once 9 o’clock hit, we finished up drawing our last customers, and then we packed up.

This cart was the best gift I have ever received. Also, I'm a pro at condensing all the things into small packages.
This cart was the best gift I have ever received. Also, I’m a pro at condensing all the things into small packages.

And then Chloe, Alex and I went to The Durty Bird right around the corner for burgers and drinks to celebrate!

Left to right: Me, Chloe, Alex.
Left to right: Me, Chloe, Alex.
GRUMPY CAT FACES.
GRUMPY CAT FACES.
Inside The Durty Bird. Their burgers are delicious.
Inside The Durty Bird. Their burgers are delicious.

Of course I had to send the appropriate thank-you notes to folks, because I had a great time and the event went really well! I’m planning on going again when the next one happens August 28th. Hopefully then I’ll have more books (if people are interested!).

I intend on getting more involved in caricatures and doing them at art festivals and parties. But since comics and caricatures are both separate kinds of art forms, I’m making a separate blog specifically for caricatures.

It’s called “Caricature’d!” and you can find it here.

I’ll be adding more to it over the next couple of days, so keep checking back to it.

Here on this site I want to keep the conversation about comics, appearances I’ll be making, and the process of making comics (among other comic-related things).

Speaking of which, I’ll be making more of them soon…

Thanks for reading! I’ll see you on Wednesday.

How I Make Comics

validation webcomic comic panel
DON’T PANIC! IT’S EASIER THAN YOU THINK!

This post isn’t about the technical bits of how I make comics. I already talked about that in my step-by-step guide to making Johnson & Sir, and I also made one for Validation.

That’s not to mention the many tutorials online showing how to make comics, or the exercises in “Making Comics” by Scott McCloud or any number of books and classes that teach you the technical aspects of making comics.

Believe it or not, artists are very technical people.

There’s nothing wrong with that, but it’s not what I want to talk about today.

Today I want to answer a question-ish thing someone asked me via email recently.

The Question-ish thing goes:

I would be interested to know how you, as a cartoonist, work, or think about work.

The truth is, I don’t really think about work all that often.

Let me explain.

I am a creature of habit.

I have particular places where things go, how things are put into order, and I have a routine established for every day and every week.

I am super organized.

I set up routines so I don’t have to expend energy thinking of where everything is or what I have to do.

I can put all of my energy on making art.

Does that mean that comics-making and art are made into a routine?

Yes.

In fact, my usual daily routine looks a little like this:

  • Wake up, shower
  • breakfast, make coffee or tea (depending on how much caffeine I need and what I’m craving)
  • sketch a warm-up piece
  • make comics
  • break for lunch
  • make more comics
  • done making comics, go to dinner
  • hang out with family
  • (sometimes) get writing done
  • BED!

There are changes sometimes. Like this week I ended my day before lunch and spent more time with my family. Playing board games, watching movies, what have you.

And one week my routine changed because of Phoenix Comicon (which, yay!).

Regardless, I always make time in my day to draw and make comics.

Now, making comics is a habit.

Anytime I break the habit, I am hyper aware and need to get back on track.

Making comics and art are skills, and they are skills that need to be practiced Every. Single. Day.

Just like writing. Or cooking. Or knitting (my goodness I haven’t knitted in a while).

So how do I make comics?

I make it a routine.

And it’s a routine I’m happy to keep.