Christmas is Coming…


commission work in progress

A peek at a commission-in-progress.

I have been working my butt off the last two weeks, and it’s not on comics.

While I’ve been taking this month off making comics, I’ve been working two part time jobs and making commissions for folks. And while it’s good to keep busy, it’s starting to take a toll.

All of this extra work is making me wonder,

“What can I do next year to go a little easier on myself?”

I admit, many of my goals for next year are work-related, and deal with making more comics, more books, more blog posts, more, more, more.

Part of that is my brain rationalizing that making more, better work will improve my art, thereby giving me more pieces for my portfolios, therefore more pieces to show off to people to say, “Look what I can do now give me work please!”

But where do you put the cap?

I’m hesitant to leave the day job I have currently because the alternative – freelancing full-time – is something I tried last year when I lived in Arizona. It didn’t really work. It’s one of the big reasons that I moved back to Ohio.

While freelancing seems to make more sense in the Midwest, where the cost of living is easier to manage, I’m still hesitant to switch to full-time freelancing because it’s a LOT of work.

The nice thing about my day job is it gets me out of the house; plus, a steady income stream is not a bad thing, either. It’s draining sometimes, yes – especially now that it’s the few days before Christmas –

Completely tangential paragraph: everyone says Black Friday is the day people shop the most but that is FALSE. This is a nation of procrastinators. The biggest shopping days of the year are the weekend before Christmas, and Christmas Eve. Bunch of Liar McCheaterTrousers.

Anyway, day jobs are nice and all, but it would be nice to make a living full-time on my art. My goal next year is to be able to leave my day job and just make art. But that implies freelancing full-time. I don’t know if I’m ready for that again.

The thing that weighs heavy on my head right now is the answer to the question, “How do I decide what’s worth pursuing for making a living on my art?”

Most art blogs I’ve come across don’t talk about how to tackle that question. All they do is talk about inspiration and works-in-progress and other artists.

They don’t talk numbers. They don’t talk business.

I took business classes in college. My parents owned a small business. I think about working independently and earning financial success A LOT.

So how do I decide what to pursue to grow my business – of making art?

I don’t know how to answer that question. At least not yet.

I have a few ideas.

And a beautifully hilarious notepad from Knock Knock I got when I stopped for a day trip in Ann Arbor with a college buddy. It’s called “Make a Decision.”

make a decision notepad

I’ve been consulting this thing constantly lately.

I get the feeling I’ll be using this little device an awful lot in the coming weeks.

If you have any ideas or advice for me, I would love to read them in the comments below. At this point I would love to hear outside opinions and experiences.

Thank you for reading, and I’ll see you again on Friday, the day after Christmas.

P.S. Merry Christmas and Happy Holidays!



The Character Designs for Johnson & Sir


So in Part 1, I talked about character design in comics, and what doesn’t tend to work. In Part 2, I talked about some character designs in practice in Validation and other personal works.

Today I would like to look at more character designs and how they can reflect or embody elements necessary to the story.

Let’s look at some characters from…Johnson & Sir.

johnson and sir clip from page 51

A scene from Page #51, “My Conscience is Rising”.

Johnson and Sir are two opposites: Sir is the busybody tough guy who plays by the rules and runs a tight ship. Johnson is a relaxed joker who figuratively pokes the bear (the bear being Sir) to make him lighten up and joke more.

Sir is well-kept and nicely groomed. His mustache is always perfect and he’s almost always standing up straight and in-charge.


He's not afraid to embrace his inner Elsa.

He’s not afraid to embrace his inner Elsa.

Johnson loves his dresses and is not afraid to wear them. He’s willing and able to break the expectations of society. He LOVES to do so. To match his flamboyance, he has wild hair and crazy facial expressions. While Sir is stoic, Johnson isn’t afraid to wear his heart on his sleeve.

johnson and sir johnson faces

Just a small sampling of Johnson’s faces.

Of course, in the Fantasyville Police Force, there are characters that match up with Johnson and Sir, serving as mirrors.

Mirror characters are not new or even rare. Mirror characters are those who have the same experiences or functions of the main characters, but can oppose them in some way.

For example, Ackles is a mirror for Johnson.

johnson and sir ackles

Here’s Ackles being reasonable with Johnson, from page #54, “The Elf and the Wardrobe.”

Ackles is the nice in-between of Johnson’s heart with Sir’s rationale. Ackles is reasonable but accepting of the absurdity in Johnson’s attitudes. He’s not as by-the-book as Sir is, but he still follows the rules that society has placed, for the most part. He’s not all-knowing – in fact, he’s still new to the job as a police officer, and asks a lot of questions. He’s the naive curiosity to Johnson’s experience. His naivete and curiosity are what drive him to go adventuring with Johnson and do silly, absurd things.

To reflect these characteristics in his design, he has a well-groomed image like Sir, hair that doesn’t meet societal expectations like Johnson’s, and wide, emotional and curious eyes.

So now we know about Johnson’s mirror character, Ackles. Who is Sir’s mirror character?


johnson and sir pranesh and sissy page 49

Pranesh and his sister chat in #49, “What a Worrywart.”

Pranesh hardly ever speaks until the Haiku Flu arc. He’s a man of few words and somber actions. He doesn’t do exaggeration like Johnson or Ackles do. He’s a quiet, determined sort of man. That’s why he has the strong chin and jaw, the broad shoulders, the high cheek bones, and the tired eyes. He’s seen things, but he carries on in his quiet way. Like a superhero.

Pranesh is much like Sir in his stoic nature and ramrod-straight posture. He carries himself with dignity, like Sir (for the most part) does.

But Pranesh is a bit too stoic. We don’t see him smile. He hardly ever jokes, unless it’s in a deadpan, dry way.

pranesh from johnson and sir

Pranesh also has some mystical powers of some sort, man.

He serves as the mellow contrast to those rare moments when Sir unwittingly lets an emotion loose, like humor or fear.

johnson and sir page 61

Page #61. Sir is so horrified even his mustache flees in terror!

While Ackles is complimentary to Johnson, Pranesh is almost a caricatured personification of Sir’s dryness. He is what Sir COULD become, if it weren’t for Johnson poking him with the metaphorical silly stick.

So in designing these characters, everything plays a part – their facial expressions, their posture, their body language, their hair and clothes (when they’re not in police uniform). Keep these factors in mind when you create your own characters for comics and, hopefully, your characters will become much more real.

johnson and sir johnson elsa frozen caption

Let’s end this blog post on a high note.

So did you like this 3-part series? Would you like me to keep talking about character design for comics? What have you learned from my ramblings about character designs? Leave your thoughts in comments below!

Also! Did you like Johnson expressing his inner Elsa? Because you can get it as a print to hang on your wall! Or your friends’ wall. Or wherever people need to burst into motivational song.

This blog post was the last one in a week of daily updates. Thank you to everybody who read my posts everyday! I’ll see you on Monday.


Character Design for Comics, Part 2


So in yesterday’s post I talked about what I feel like makes bad character design for comics.

To be fair, creating unique designs for characters is hard, especially in comics. It’s too easy to fall into formulas and make your characters suffer Same Face Syndrome, or its cancerous cousin, Same Body Syndrome. (Don’t know what I’m talking about? You should have been here yesterday.)

So then, what DOES make a good character design?

This is a hard question to answer. It’s even talked about in one of my favorite episodes of the Chris Oatley ArtCast podcast, when he interviews character designer Brett 2D Bean.

It’s not an easy question to answer, even if you’ve been making comics and animated works for YEARS. What makes great characters tends to vary from artist to artist.

However, I try my best to keep these points in mind. Good character designs in comics (to me)…

  • express the full range of human emotions,
  • are visually individual from each other, and
  • embody necessary elements in your story.

Let’s take a look at some of my own character designs.

nada character design sheet sketches

Character sheet for Nada.

Nada is a character I created for a work-in-progress, where she and several children are trying to escape a haunted house. Nada loves the wilderness, exploring, and practicing her survivalist skills. So in her design, I gave her sturdy hiking boots and a pair of pants that wouldn’t snag on anything from long sleeves, but still protect her legs from ticks and burrs. She’s still feminine in that she keeps her hair long, but she’s low maintenance and would rather keep her tangle of hair pulled back.

Let’s look at another story, which has the working title The Hoard.

claire the zombie hunter lady


Claire is a tough cookie. She’s also sharp and abrasive, which is why I drew her with sharper angles, especially in her face. She’s also muscular, having fought against the zombie hoard for a few years. Her clothes fit her snugly – she has no time for loose things to snag onto obstacles. She needs to do her thing quickly and get it done.

Let’s compare her to Tracy.

tracy character design sheet of sketches

Tracy’s character sheet.

Tracy has softer edges and curves, including a round face. That’s because she’s much more innocent and timid than Claire is. Compared to Claire’s hardness, Tracy is squishy. She also has more introverted body language – she keeps her arms in and her mouth shut. Compared to Claire’s open and fierce body language, Tracy is quiet. She compliments Claire nicely for the story.

Ok, so what about in something like Validation?

Let’s look at the progression of Ally.

validation ally art progression comparison

Ally in the first strip, compared to strip #151.

This isn’t just a comparison to see how my art improved over time. There’s some subtlety going on in Ally’s design.

When she first appears, her hair is much straighter, she’s quiet in her demeanor, and she keeps to herself for the most part.

As time goes on, she gets more outgoing, more outspoken, and that gets reflected in her appearance. Her hair is much looser and wilder, and she’s not afraid to wear a shirt that says “Boss.”

We can also see a change in Roxie, especially in one particular arc.

validation roxie character progression

It’s almost like Roxie is two different people.

Roxie is a punk. She is loud, she is funny, she is energy personified. Even her hair is electric!

However, in a rather dramatic story arc, she hits a slump. She retreats inward and loses a little of her spark. Usually, her mohawk has vibrant color, but in her slump, her hair is apathetically white and lifelessly blank. Her hair is limp, her energy just sucked out of her. And instead of standing straight and proud and emphatic, she slumps over, drawing herself in, away from the world.

Thankfully the downturn doesn’t last long, but it’s still dramatic enough that her appearance changes to match her character.

There are even more character designs I want to show and discuss, but that will have to wait for tomorrow – I don’t want this post to get too long!

Thanks for reading and I’ll see you soon.

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