Specifically, the art got complicated, and I wasn’t able to make a new blog post each week to detail the process of making this thing.
Let’s go into the details, though, so I can show you WHY this art took so long. And also how I make big illustrations like this one.
STEP 1: THUMBNAILS
Thumbnails are what I like to call the really rough sketches of an idea. It’s something I borrowed from animation film language.
I already wrote a post about this step, which you can read here.
STEP 2: PENCILS
I wrote about why I choose this design, as well as the details of it, in the second part of the blog series. Now I’m going to get into the how.
It took a little while for the email chain with the convention staff to start (another reason that the weekly blog post idea had to get pushed). But once it got going, I was able to get feedback and get to work.
Pencils – or, the sketched the version of a thing – is something I do with just one pencil in one go.
When I first started in comics, I USED to do the undersketch with one pencil (usually a 2H), then the top layer in a darker tone (like B).
Yes, I finally got a copy of Kingdom Hearts 3 and started playing it recently. (Don’t spoil anything! I’m still only one world into the game).
Kingdom Hearts is a game series I have a lot of fondness for in my heart, despite all of its issues. It was the series that convinced my teenage self that video games could be an art form because it prompted SO MANY FEELINGS (instead of just rage and frustration at the mechanics of whatever game I was playing).
This was the series that helped me get through high school. Not just because of its cool game-play or its silly character moments, but also because of the fandom.
Yes, I was one of those fans who giggled at the idea of rearranging Xemnas’ name into “Mansex.” Who loved all the crack comics comparing Saix to a puppy and having Demyx and Roxas use a laser pointer to torture him. I even devoured so many hours of a video series called “The Stupid Files” where a fan with a LOT of time on their hands spliced comedic audio samples over Kingdom Hearts cutscene footage. It was like a precursor to all the abridged anime series’ out now.
Kingdom Hearts as a game series has a LOT of issues. I am not a fan of the fact that the spin-off titles, or “interquels,” change the core mechanics of the gameplay. I did not like the card system of Chain of Memories, but I ESPECIALLY hated the Tetris-inventory mechanics of 358/2 Days. I could not finish either of those games because of those gameplay mechanics.
As a fan of the series, I feel like a lot of those in-between games could have just been made into movies and be JUST as effective. Most fans of Kingdom Hearts I know only ever watch the cutscenes of the side games and play just the anchor games (the anchors being games 1, 2, and now 3).
That’s the thing that being a fan of Kingdom Hearts has taught me: that you don’t have to consume EVERY FACET of a property to be a big dork for the thing.
I will never play the interquel games. At most, I will watch the cutscenes. Heck, you can watch videos on YouTube summarizing the lore of Kingdom Hearts so far and – ta-da – you’re now caught up to the series without having to touch any of the crap side games.
(358/2 Days, why did you have to SUCK?)
That said, I’ve been playing Kingdom Hearts 3 so far – on Proud mode! I haven’t touched a new video game in 13 years and I can play Kingdom Hearts 3 on Proud Mode without dying. That…actually might be more a statement on the game’s difficulty than on my expertise. But that aside…
Playing Kingdom Hearts 3 reminded me why I love this game series in the first place. It’s fun to play (at least the anchor games are). The characters are stilted but they’re still fun. The dialogue is cheesy but it works. And GOOD GOLLY JEEZ, the fact that you can play as a character interacting in Disney worlds is great. I’m looking forward to the Toy Story world the most because those were some of my favorite movies as a kid.
It’s a game series made for people who are young at heart, who need a little light to combat all the cynicism and self-awareness that the video game industry is saturated in. And thank goodness for that.
That’s all I’m going to write for now. I could talk for days about this series.
After much discussion and user feedback via Instagram, the votes trended towards THIS design shown up top. So I drew it.
RathaCon is host to a LOT of nerdy events, from tabletop gaming rooms to belly dancers and Quidditch. I wanted this design to incorporate the many scenes that RathaCon has played host to.
I even squeezed in some gears for the steampunk elements, because there’s a steampunk contingent that appears every year. Magic: The Gathering cards and comic books will fill up some of the spaces around the edges. Plus the GhostBusters logo is to homage the local GhostBusting team.
There’s still some details to fit in, but so far it’s off to a great start. Don’t ya’ think?
One of my Patrons on Patreon, Pat, suggested I draw a UniDragonMaid. Little did she know that I would ACCEPT THE CHALLENGE.
Why a UniDragonMaid? Well, I was looking for ideas to draw for an upcoming art show in Columbus, OH themed around mythical creatures.
And… well, she was too cute of an idea to pass up.
I drew her with some colored Bombay India Inks a friend of mine gifted to me recently. The lines were drawn with a Kuretake Bimoji Fude Brush Pen I got from ArtSnacks.
Patrons on Patreon not only made the request to get her drawn, but they got to see her published before the general public. If you would like me to draw random things for you, consider supporting me on Patreon with a monthly subscription.