For those of you who don’t know yet, I’m nerdy enough to be the Dungeon Master for Dungeons & Dragons and run a home-brewed, not-based-on-any-campaign-books campaign.
So it falls to me to illustrate some things for the campaign, which I can totally do, and I’m happy to do so.
A good chunk of the campaign takes place in a section of the world called The Weird Wastes. This is a realm where all the magic in the world exists, because it bleeds from a place called The Rift. The magic in this realm can cause things like pirate ships to sail in deep forests, trees to be colored various shades of blue and violet, and for the boundary between desert and arctic to be a literal line in the sand.
The Weird Wastes also allow for unusual creatures, like Pom.