
Wynd the Wise Woman here was drawn back in 2016 for a Dungeons & Dragons campaign I ran.
I drew her with Copic markers, fine line brush pens, and Strathmore sketchbook paper.
Wynd the Wise Woman here was drawn back in 2016 for a Dungeons & Dragons campaign I ran.
I drew her with Copic markers, fine line brush pens, and Strathmore sketchbook paper.
Now available as a replay! Watch me draw an orc wizard, talk up Patreon, and have a chat with surprise guest, Seeing Him co-creator Kia!
This episode does run for about 2 and a half hours. It ran extra long because a) I wanted to keep drawing, and b)…
There’s no livestream next week.
I’m getting ready to move to my new apartment June 1. So no livestream on May 30. Streams should resume on June 6. If that changes, I will make posts here and on social media to let you know.
Ollie (short for Olive) is a half-orc druid I’m currently playing in my D&D 5E group.
And BOY is she a lot of fun to play as.
(Everything she says in the sketches above are things I’ve said in character as her. Like I said, she’s fun).
The thing about Ollie is: she’s wise…but she’s not smart. Her wisdom HAS to be high to be effective as a druid, and it IS high. Currently her wisdom score is at a 16.
Her intelligence is 8.
For the uninitiated, if your skill score is below 10, that means that when you roll a dice to determine how successful you are, you have to subtract a number from what you rolled. If your skill score is ABOVE 10, you add a number to what you rolled.
So any intelligence-based check Ollie makes, I have to subtract 1 from what I roll. Any wisdom-based checks I make, I get to add 3 to what I roll.
This not only makes the mechanics of the game more interesting… this also means more fun in my roleplay.
Imagine this scenario: you’re in the woods, and you see a pack of wild dogs running off a cliff. Only, there’s something magical happening: the dogs are floating down, their paws still kicking in the air, and then they touch the ground below, unharmed.
What does Ollie do?
She runs to the top of the cliff and runs off the edge to see if this is an area-of-effect spell.
(I learned the hard way: no. It is NOT an area spell. The dogs were just magical).
But this is the kind of personality Ollie is: she learns from experience, not from books. In fact, if anything, classes put her to sleep.
She is also charismatic as heck. Her Charisma score is at a 16. So that means she’s REALLY good at making friends with people. Her typical greeting anytime she enters a room is, “MY DUDE!”
She calls bullshit when she sees it (hence the “passive aggressive” quote above). And she’s handy to have around to diffuse a tense situation.
More often than not, though, if something gets too tense, and she thinks people are going to make a fatal, terrible decision, she will physically pick them up and carry them out of the room.
(Hey, she’s still a half-orc. Half-orcs are strong, yo).
I hope you enjoyed Ollie as much as I enjoyed sharing her with you. I hope to draw more of her soon!
Thank you for reading.
You. Are. Awesome.
King Luxon IV was a good king. Many in his land would say he was the best leader their kingdom had ever known.
However, one day, King Luxon welcomed a stranger into his palace. This stranger revealed himself to be a vampire – and the vampire killed everyone in the palace.
Almost everyone.
A loyal advisor to the king led Luxon out through the secret tunnels, allowing Luxon to escape. Luxon attempted to return to the palace, but discovered too late that the vampire had taken over the kingdom completely. The vampire’s legion of monsters overran everything in less than a day.
So Luxon wandered through the countryside, lost, confused…and hurt. Until he came to a graveyard. There, he saw her:
The Raven Queen.
The Raven Queen watched over the souls of the living, ensuring that their transition into the afterlife was peaceful. Luxon soon learned that the Raven Queen hated the undead, and those who would raise the undead, as they are a violation of nature.
So Luxon swore his loyalty to the Raven Queen. She gave him the power he sought to fight the undead – and now he fights to reclaim his lost kingdom.
The origin for the idea of this character is a long story, but it boils down to this: ultimately I asked myself, “What if an actor, who’s known for playing melodramatic characters, created a character of his own for a Dungeons & Dragons campaign?”
I was surprised that Luxon IV came out. Because I normally don’t play dramatic D&D characters. And I ESPECIALLY don’t play magic users.
Luxon is actually the first warlock I’ve designed.
If you’re curious, I’m using the Unearthed Arcana version of Warlock, specifically the pact with The Raven Queen. This particular subclass gives you benefits that the usual Warlock doesn’t get, and acts a bit more like a cleric with a vengeance.
However, unlike cleric, this is a Charisma-based build (because it’s not like we have a lot of charisma-based magic users in D&D, BWAHAHAHA). This makes sense for his power to be based on charisma, given his background.
As far as the sketch? I’ll polish it up a bit more eventually, but I wanted to share it as-is. I’ll post again when I ink (and maybe even color) this bad boy.
Thank you for reading!
You. Are. Awesome.
I’ve been meaning to share this sketch and the story of this woman for a while now.
Wynd the Wise Woman is an NPC (Non-Player Character) in a Dungeons & Dragons campaign I ran last year. This woman is actually tied into the origins of the world I designed, but without getting too spoiler-y: she’s the wise woman who lives in a fancy house in the south part of Jopennt, the first town the players enter.
People in Jopennt say to avoid her house, though, because no one knows what kind of magic she does – all they know is that there are little people who work in the house, and things explode all the time. And lately, people have been disappearing when they get close to the property.
Wynd lives with a band of 12 gnomes, and they’re figuring out the magic and science behind gunpowder, weather forecasting, and bags of holding. She’s a treasure-keeper and has ancient armor and weapons, and she only accepts payment in the form of jewels – no copper, gold, silver, or platinum allowed.
Wynd’s house also has unusual features, like a cabinet that remains empty except for whatever object she needs at that moment. In one session the players were helping her make dinner and she said to one player, “Dearie, get into the cabinet and get the salt for me,” and when the cabinet was opened, the shelves were empty except for a single salt shaker. A few minutes later she said, “Oh darnit I forgot the tea. Can you get in the cabinet again and get the tea for me please?” The player opened the same cabinet and all the shelves were empty except for a single hot pot of tea. No burner or flame was present.
One side quest the players can do is solve a mystery – two of Wynd’s gnomes vanished and it’s the players’ job to find them. Poke around enough, and the players find out that on one end of the property there’s a veil that connects to the realm of the faeries. The gnomes (and some towns people) have been vanishing by inadvertently walking through this veil.
That’s just a sampling of what she does in the campaign. Next time I’ll share a sketch of another important NPC from the campaign.
Thanks for reading!
You. Are. Awesome.