The Forest Spirit is more than just a spirit – she is a deity. She has been around since before written history. Her name has been lost to the ages, but she is forever present within the trees. When she moves, she moves slowly, thoughtfully, but deliberately. And when she is found, she will guide travelers by testing them – fail the test, and you are taken out of the forest, forever unable to find it again. Continue reading →
Tag Archives: role playing games
I like games. Video games are cool, but right now, my love is for tabletop games.
If you want to understand why I love tabletop games, especially Dungeons & Dragons, so much, I highly recommend you watch this TedTalk about why D&D is good for you, and this Cosmonaut Variety Hour video about Dungeons & Dragons.
Of course I’ve played other tabletop games, too: Evil Baby Orphanage, King of New York, Settlers of Catan, We Didn’t Playtest This At All, Quelf, and Pathfinder are all games I’ve trod the table for. But Dungeons & Dragons is my big favorite right now, especially 5th edition. 5th edition is really the best beginner’s version of Dungeons & Dragons that’s out right now (aside from the Starter Pack).
With that said, I’ve been wanting to make a new game for quite a while now.
Not just a new D&D 5th edition campaign (I’m already in the process of brewing one). But a new tabletop game.
Christian Beranek and I have been throwing around the idea of finally making Tiny Unicorn, which is a game mentioned in our comic Validation. That’s great. I don’t mean to discredit that.
No, I mean, making a new game.
The idea I’ve had for a little while is something based on the world of Charlie & Clow and The Case of the Wendigo. In my mind’s eye it would run off a D20 system, partly because I’m most comfortable with that, and partially because…
Ok look, I know there are games based on existing comics, movies, TV shows, etc that generally favor the Fate System as a root to base the game on. But I’ve looked at the Fate System and I just don’t like it. It’s too complicated and nonsensical, especially when it comes to how characters in the game take damage. While there are aspects of the D20 system that can make a game easy to break (by overpowering characters, spamming certain spells, etc), I still find it preferable to the mess that is the Fate System.
So anyway, yes, I’m thinking of brewing a tabletop game based on the world of Charlie & Clow and The Case of the Wendigo with the d20 system as its base.
I’ll be updating here on the blog if I finally get the chance to start this thing.
Thanks for reading!
You. Are. Awesome.